For Honor

C++, C#, Ubisoft Anvil | 2017-2018

At Studio Gobo we collaborated with Ubisoft Montreal on new features for For Honor.

As part of co-development with Ubisoft Montreal, we worked on the prototyping, implementation and design tools for a new PvE game mode, Arcade Mode, in the Anvil/Scimitar game engine. We created a procedural content system producing thousands of unique quests while ensuring a high level of designer control.